Doom Eternal
En mis juegosDoom Eternal is a first-person shooter that combines elements of action, platforming, and RPGs. The first game in a new Doom franchise, created after... Leer más
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Doom Eternal is a first-person shooter that combines elements of action, platforming, and RPGs. The first game in a new Doom franchise, created after the successful 2016 reboot, Eternal’s lengthy single-player campaign provides a backdrop for exploring its vast game universe (lore). The game also features several multiplayer modes.
The battle between the Doom Slayer and the forces of Hell continued with renewed intensity on Earth, which, at the start of the story, is being overrun by hordes of demons. All planetary defenses have been crushed, and humanity can only hope the Slayer will save them. The idTech 7 engine offers excellent performance even on older machines, while improving graphics and effects, and supports partial destructibility.
Main character
The Doom Slayer is back! Just like in the original, he tears demons apart without holding back, aided by:
- runes — passive perks that increase movement speed after a glory kill, grant more armor and health after kills, slow down time, and so on. You can equip three runes at a time;
- boosts — temporary power-ups scattered around the map that increase the main character’s speed, strength, damage dealt, or health;
- a variety of weapons, which have become more powerful and heavier, while retaining two firing modes. The familiar arsenal, “from chainsaw to BFG,” has been expanded with the super shotgun (a double-barreled shotgun with a grappling hook) and the Ballista (a sniper rifle).
- the shoulder-mounted launcher — a device that lets you freeze enemies, pelt them with grenades, or douse them with napalm from a flamethrower.
- melee combat using wrist blades (retractable blades on each of the Doomguy’s arms that unlock new glory kills) and the Crucible, a powerful anti-demon sword that can carve demons into salad.
Gameplay
Gameplay has changed a lot since Doom . Eternal’s demons are more aggressive, faster, and tougher, and there are twice as many of them in each level. Demon models can be damaged, with damage tied to their weak points. Yes, you can shoot the Revenant’s shoulder launchers and the Mancubus’s arms, leaving the demons defenseless. Pieces of flesh fly off demons when you shoot them normally, too, and there’s plenty of blood and dismemberment in the game.
Boss fights are harder, split into several phases, and also require you to know their weak points. The mechanic for stunning demons and finishing them with a fatality is still here, and the blades have made melee combat a little more varied.
Eternal gives you many more ways to “take apart” each group of demons, but to win, you have to keep moving like a snake on a hot griddle, use your entire arsenal, burn, freeze, and finish off demons, and saw them apart with your chainsaw.
The game has a new movement system that feels like an obstacle course: the Doom Slayer climbs sheer walls, jumps farther with an improved jetpack, uses launch pads, glides through the air, grabs bars and chains, and can instantly dash in any direction. The grappling hook lets you fly across the level by grabbing onto walls or demons.
The Backstory of the Game World
Eternal presents a unified Doom universe, explaining how the game world began and developed long before the UAC discovered Argent energy on Mars, as well as the nature of the conflict between angels and demons. This sets the stage for sequels and prequels starring the Doom Slayer.
In a distant age, the world of Argent D'Nur, inhabited by humanoid beings, conquered one dimension after another in the name of higher goals and under the rule of angels, until it accidentally encountered Hell. Even the toughest warriors—the Night Sentinels—were brought to their knees by the demon hordes until the Doom Slayer appeared.
Read Eternal’s text carefully, and you can learn about the Doom Slayer’s epic battles against the hordes of Hell, compared to which the events of Doom are just a side story. The new lore explains how Argent energy came to be, where the Doom Slayer came from, and the origins and hierarchy of the demon tribes.
During the game, the player travels between different dimensions—Hell, Heaven, and Earth, as well as Mars. The level design has changed: The winding levels have been replaced by spacious arenas regularly filled with demons. The level design is still excellent: the environments are vertical, with plenty of hidden passages and secrets. The platforming sections will have you looking around for places to grab onto and spots to jump down from or up to, and using chains, bars, and the grappling hook to perform acrobatic stunts.
Eternal’s new feature is the Fortress of Doom, a spaceship that serves as the Doom Slayer’s home and main base. He uses it to travel to different dimensions, store collectibles, test his weapons, replay missions (as intended or with cheat codes), learn new things in the Codex, play DOOM 2 , or practice against demons in the Ripatorium.
Story
Several years have passed since Doom. Closing the portal to Hell—which allowed the Doom Slayer to stop the demon invasion on Mars—halted Argent plasma production and disrupted Argent energy supplies to Earth, leading to the collapse of its economy and society. The UAC tried to resume mining directly on Earth, but failed after Hell’s cultists attacked.
Using a replica of the Argent Tower, the cultists once again unleash an invasion of demons on Earth. The planet quickly becomes an outpost of Hell: most of the population is dead, cities lie in ruins, gigantic Titans roam the streets, bones litter the ground, and familiar and new monsters are everywhere. Stopping the invasion is once again the Doom Slayer’s main goal.
The story has no overarching narrative or supporting characters, and the missions are standalone and barely connected. The player is dropped into the middle of the invasion and left to figure out who the cultists are, along with Argent D’Nur, the Hell Priests, the Night Sentinels, Khan Maykr, and the Maykrs from the world of Urdak. You’ll have to look for notes in the levels, read messages at the base, and revisit the Codex.
Single-player
In keeping with the times, Doom Eternal offers multi-layered progression: weapons can be upgraded in three different ways, while the Doom Slayer’s stats, such as ammo capacity, health, and armor, can be upgraded in two. The Praetor Suit also improves over time. A significant part of the game involves searching for secrets and collecting crystals and medals. Along the way, you’ll need to complete various challenges. Some elements upgrade passively. After each mission, players receive a rating that shows how effectively they tore through the enemies.
There are three types of hellspawn in Eternal: zombies (people corrupted by Hell), demons (the classic inhabitants of Hell), and cyber-demons (monsters upgraded or created by the UAC or cultists). Eternal’s entire bestiary has been redesigned, with new attacks and improved AI. New demons include:
- Arch-vile — tries to burn the Doom Slayer with hellfire and constantly summons empowered demons;
- Pain Elemental — a floating, empowered version of the Cacodemon that accurately hurls huge blobs of hot plasma;
- Arachnotron — a clumsy but fast cyber-spider with a powerful plasma cannon on its back and rocket launchers on its sides;
- Whiplash — an incredibly nimble and fast demoness that attacks the Slayer from behind in close combat;
- Marauder — a former Night Sentinel soldier, quick and agile, who uses a demonic axe and a Super Shotgun;
- Hunter — a flying tank bristling with all kinds of deadly weapons, dangerous at any range.
Multiplayer
The developers took fans’ criticism of Doom’s online mode into account and came up with unusual PvP modes:
- Battlemode — two players choose demons and can summon minions from Hell in addition to using regular attacks. A third player, as the Doom Slayer with all his abilities and weapons, must take them down. The winner is whoever scores the most victories over five rounds.
- “Invasion” is like Dark Souls multiplayer: as a demon, you invade someone else’s story campaign to tear apart the unfortunate Doom Slayer—or fall at his hands.
Key features:
- Third-person camera in cutscenes, showing the Doom Slayer from the outside.
- new and unusual game modes, plus even more Easter eggs and secrets.
- a fully customizable interface—the original garish color scheme can be changed to something easier on the eyes.
Ofertas de tiendas y descuentos
Requisitos del sistema y prueba de PC
- 64-битная Windows 7
- Procesador: Intel Core i5-2500K
- Memoria RAM: 8 GB
- Espacio libre: 50 GB
- VRAM: 4 GB
- Tarjeta gráfica: GeForce GTX 1050 Ti; Radeon R9 280
- Широкополосное подключение к интернету
- Keyboard, Mouse
- 64-битная Windows 10
- Procesador: Intel Core i7-6700K
- Memoria RAM: 16 GB
- Espacio libre: 50 GB
- VRAM: 8 GB
- Tarjeta gráfica: GeForce GTX 1060; Radeon RX 480
- Широкополосное подключение к интернету
- Keyboard, Mouse
Reseñas y calificaciones
¡Juego superior! Buen juego, MUCHAS referencias a otros juegos.
gráficos - hermosa jugabilidad
- bueno... servirá
argumento - fresco y fresco
muchos monstruos nuevos, diferentes estilos de lucha
agregó una gran cantidad de jugabilidad nueva
vale la pena jugar
top-game! крутая игра, КУЧА отсылок у другим играм.
графика — крас
геймплей — ну ... сойдет
сюжет — прикольно-свежо
много новых монстров, разные стили поведения боя
добавили много нового геймплея
стоит поиграть
Como me gustó este juego, DOOM no es un juego ni un género, ES EL SENTIDO DE LA VIDA!!! La atmósfera de Doom 3 y Doom 2016 ha desaparecido casi por completo, pero sigue siendo un juego muy bonito. La historia aún se puede arreglar, la jugabilidad aún se puede mejorar, el espacio para munición aún se puede liberar, las tonterías aún se pueden eliminar y, con adiciones, DooM Eternal aún puede ser un juego bueno y divertido para personas inteligentes. O tal vez no lo haga
Как же мне понравилась эта игра, DOOM — это не игра и не жанр, ЭТО СМЫСЛ ЖИЗНИ!!! Атмосфера из Doom 3 и Doom 2016 почти полностью пропала, но это все равно очень красивая игра. Сюжет еще можно починить, геймплей еще можно улучшить, место для патронов еще можно освободить, от бреда еще можно избавиться, с дополнениями DooM Eternal еще может стать хорошей и приятной игрой для умных людей. А может и не стать
Doom eterno. La atmósfera de Doom 3 y Doom 2016 ha desaparecido casi por completo, pero sigue siendo un juego muy bonito, la trama es similar a Mass Effect 2 reorientada hacia la masacre o un juego basado en Stellaris, el juego es muy agradable e interesante,
La trama aún se puede arreglar, la jugabilidad aún se puede mejorar, aún se puede liberar espacio para munición, aún se pueden eliminar tonterías, con adiciones DooM Eternal aún puede convertirse en un juego bueno y divertido para personas inteligentes. O tal vez no lo sea.
DooM Eternal. Атмосфера из Doom 3 и Doom 2016 почти полностью пропала, но это все равно очень красивая игра, сюжетом похожая на переориентированный на резню Масс Эффект 2 или игру по мотивам Stellaris, игра весьма приятна и интересна,
Сюжет еще можно починить, геймплей еще можно улучшить, место для патронов еще можно освободить, от бреда еще можно избавиться, с дополнениями DooM Eternal еще может стать хорошей и приятной игрой для умных людей. А может и не стать.
Para mí, es como Quake 3 en la piel de Doom. Histérico corriendo disparando y rematando. Constantemente necesitas rematar y aserrar. Al principio es genial, pero luego se vuelve aburrido rápidamente. Y aún así, Doom 2016 es más agradable para mis ojos y mi alma. Destacaré, como siempre, la excelente actuación de voz. Ella saca este juego.
Как по мне, то это словно Quake 3 в шкуре Doom. Истерическое беготня с пристреливанием и добиванием. Постоянно нужно добивать и пилить. Сначала это круто, но потом быстро надоедает. И все равно мне приятнее и глазу и душе Doom 2016. Отмечу как всегда великолепную озвучку. Она вытягивает эту игру.
El juego es muy diferente al DOOM de 2016. Al principio sientes el impulso, y luego todo empieza a volverse aburrido... El mismo tipo de movimientos finales, según el sistema de cortar/cortar en dos... Se volvió un poco aburrido. Pero el juego sigue siendo bueno.
Игра очень сильно отличается от DOOM 2016 года. Сначала чувствуешь драйв, а потом всё как-то начинает приедаться... Однотипные добивания, по системе распили/разрежь на два... Стало скучновато. Но игра всё равно хороша.







