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Nicole completamente desnuda
Este mod desnuda completamente a Nicole.
Actualizaciones:
- 1.4 - correcciones de actualización;
- 1.3 - correcciones de actualización;
- 1.2 - correcciones de actualización;
- 1.1 - actualización para el parche 1.1.
Si hay problemas con la textura, reemplace esto en el archivo ini:
; Nicole
; Constantes -------------------------
; Anulaciones -------------------------
[TextureOverrideNicoleHairPosition]
hash = 199853eb
manejo = omitir
vb0 = ResourceNicoleHairPosition
vb2 = ResourceNicoleHairBlend
sorteo = 4658,0
[TextureOverrideNicoleHairTexcoord]
hash = 06e4fd79
vb1 = ResourceNicoleHairTexcoord
[TextureOverrideNicoleHairVertexLimitRaise]
hash = f6344432
[TextureOverrideNicoleBodyPosition]
hash = 89df5a07
manejo = omitir
vb0 = ResourceNicoleBodyPosition
vb2 = ResourceNicoleBodyBlend
draw = 14696.0
[TextureOverrideNicoleBodyTexcoord]
hash = 91c1b779
vb1 = ResourceNicoleBodyTexcoord
[TextureOverrideNicoleBodyVertexLimitRaise]
hash = 8cc1262b
[TextureOverrideNicoleBangbooPosition]
hash = 176bf3d7
manejo = omitir
vb0 = ResourceNicoleBangbooPosition
vb2 = ResourceNicoleBangbooBlend
draw = 3.0
[TextureOverrideNicoleBangbooTexcoord]
hash = 077c3500
vb1 = ResourceNicoleBangbooTexcoord
[TextureOverrideNicoleBangbooVertexLimitRaise]
hash = bb7fffe9
[TextureOverrideNicoleHairIB]
hash = 6847bbbd
manejo = omitir
drawindexed = auto
[TextureOverrideNicoleHairA]
hash = 6847bbbd
match_first_index = 0
ejecutar = CommandListSkinTexture
ib = ResourceNicoleHairAIB
[TextureOverrideNicoleHairADiffuse]
hash = 6d3868f9
this = ResourceNicoleHairADiffuse
[TextureOverrideNicoleHairANormalMap]
hash = bffb4a66
this = ResourceNicoleHairANormalMap
[TextureOverrideNicoleHairALightMap]
hash = 1dfd9e16
this = ResourceNicoleHairALightMap
[TextureOverrideNicoleHairAMaterialMap]
hash = 239d5744
this = ResourceNicoleHairAMaterialMap
[TextureOverrideNicoleBodyIB]
hash = 5a4c1ef3
manejo = omitir
drawindexed = auto
[TextureOverrideNicoleBodyA]
hash = 5a4c1ef3
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceNicoleBodyAIB
ps-t3 = ResourceNicoleBodyADiffuse
ps-t4 = ResourceNicoleBodyANormalMap
ps-t5 = ResourceNicoleBodyALightMap
ps-t6 = ResourceNicoleBodyAMaterialMap
[TextureOverrideNicoleBodyADiffuse]
hash = f86ffe2c
this = ResourceNicoleBodyADiffuse
[TextureOverrideNicoleBodyALightMap]
hash = 80855e0f
this = ResourceNicoleBodyALightMap
[TextureOverrideNicoleBodyAMaterialMap]
hash = 95cabef3
this = ResourceNicoleBodyAMaterialMap
[TextureOverrideNicoleBodyANormalMap]
hash = 8cf23419
this = ResourceNicoleBodyANormalMap
[TextureOverrideNicoleBodyB]
hash = 5a4c1ef3
match_first_index = 46683
ejecutar = CommandListSkinTexture
ib = ResourceNicoleBodyBIB
[TextureOverrideNicoleBangbooIB]
hash = 40e64ae2
manejo = omitir
drawindexed = auto
[TextureOverrideNicoleBangbooA]
hash = 40e64ae2
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceNicoleBangbooAIB
; Lista de comandos -----------------------
; Recursos -------------------------
[ResourceNicoleHairPosition]
tipo = Buffer
zancada = 40
nombre de archivo = NicoleHairPosition .buf
[ResourceNicoleHairBlend]
tipo = Buffer
zancada = 32
nombre de archivo = NicoleHairBlend.buf
[ResourceNicoleHairTexcoord]
tipo = Buffer
zancada = 20
nombre de archivo = NicoleHairTexcoord.buf
[ResourceNicoleBodyPosition]
tipo = Buffer
zancada = 40
nombre de archivo = NicoleBodyPosition.buf
[ResourceNicoleBodyBlend]
tipo = Buffer
zancada = 32
nombre de archivo = NicoleBodyBlend.buf
[ResourceNicoleBodyTexcoord]
tipo = Buffer
zancada = 20
nombre de archivo = NicoleBodyTexcoord.buf
[ResourceNicoleBangbooPosition]
tipo = Buffer
zancada = 40
nombre de archivo = NicoleBangbooPosition.buf
[ResourceNicoleBangbooBlend]
tipo = Buffer
stride = 32
nombre de archivo = NicoleBangbooBlend.buf
[ResourceNicoleBangbooTexcoord]
tipo = Buffer
stride = 20
nombre de archivo = NicoleBangbooTexcoord.buf
[ResourceNicoleHairAIB]
tipo = Búfer
formato = DXGI_FORMAT_R32_UINT
nombre de archivo = NicoleHairA.ib
[ResourceNicoleBodyAIB]
tipo = Búfer
formato = DXGI_FORMAT_R32_UINT
nombre de archivo = NicoleBodyA.ib
[RecursoNicoleBodyBIB]
tipo = Búfer
formato = DXGI_FORMAT_R32_UINT
nombre de archivo = NicoleBodyB.ib
[ResourceNicoleBangbooAIB]
tipo = Búfer
formato = DXGI_FORMAT_R32_UINT
nombre de archivo = NicoleBangbooA.ib
[ResourceNicoleHairADiffuse]
nombre de archivo = NicoleHairADiffuse.dds
[ResourceNicoleHairANormalMap]
nombre de archivo = NicoleHairANormalMap.dds
[ResourceNicoleHairALightMap]
nombre de archivo = NicoleHairALightMap.dds
[ResourceNicoleHairAMaterialMap]
nombre de archivo = NicoleHairAMaterialMap.dds
[ResourceNicoleBodyADiffuse]
nombre de archivo = NicoleBodyADiffuse.dds
[ResourceNicoleBodyALightMap]
nombre de archivo = NicoleBodyALightMap.dds
[ResourceNicoleBodyAMaterialMap]
nombre de archivo = NicoleBodyAMaterialMap.dds
[ResourceNicoleBodyANormalMap]
nombre de archivo = NicoleBodyANormalMap.dds
Этот мод полностью раздевает Николь.
Обновления:
- 1.4 — исправление обновлений;
- 1.3 — исправление обновлений;
- 1.2 — исправление обновлений;
- 1.1 — обновление для патча 1.1.
Если есть проблемы с текстурой, заменить это в ini файле:
; Nicole
; Constants -------------------------
; Overrides -------------------------
[TextureOverrideNicoleHairPosition]
hash = 199853eb
handling = skip
vb0 = ResourceNicoleHairPosition
vb2 = ResourceNicoleHairBlend
draw = 4658,0
[TextureOverrideNicoleHairTexcoord]
hash = 06e4fd79
vb1 = ResourceNicoleHairTexcoord
[TextureOverrideNicoleHairVertexLimitRaise]
hash = f6344432
[TextureOverrideNicoleBodyPosition]
hash = 89df5a07
handling = skip
vb0 = ResourceNicoleBodyPosition
vb2 = ResourceNicoleBodyBlend
draw = 14696,0
[TextureOverrideNicoleBodyTexcoord]
hash = 91c1b779
vb1 = ResourceNicoleBodyTexcoord
[TextureOverrideNicoleBodyVertexLimitRaise]
hash = 8cc1262b
[TextureOverrideNicoleBangbooPosition]
hash = 176bf3d7
handling = skip
vb0 = ResourceNicoleBangbooPosition
vb2 = ResourceNicoleBangbooBlend
draw = 3,0
[TextureOverrideNicoleBangbooTexcoord]
hash = 077c3500
vb1 = ResourceNicoleBangbooTexcoord
[TextureOverrideNicoleBangbooVertexLimitRaise]
hash = bb7fffe9
[TextureOverrideNicoleHairIB]
hash = 6847bbbd
handling = skip
drawindexed = auto
[TextureOverrideNicoleHairA]
hash = 6847bbbd
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceNicoleHairAIB
[TextureOverrideNicoleHairADiffuse]
hash = 6d3868f9
this = ResourceNicoleHairADiffuse
[TextureOverrideNicoleHairANormalMap]
hash = bffb4a66
this = ResourceNicoleHairANormalMap
[TextureOverrideNicoleHairALightMap]
hash = 1dfd9e16
this = ResourceNicoleHairALightMap
[TextureOverrideNicoleHairAMaterialMap]
hash = 239d5744
this = ResourceNicoleHairAMaterialMap
[TextureOverrideNicoleBodyIB]
hash = 5a4c1ef3
handling = skip
drawindexed = auto
[TextureOverrideNicoleBodyA]
hash = 5a4c1ef3
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceNicoleBodyAIB
ps-t3 = ResourceNicoleBodyADiffuse
ps-t4 = ResourceNicoleBodyANormalMap
ps-t5 = ResourceNicoleBodyALightMap
ps-t6 = ResourceNicoleBodyAMaterialMap
[TextureOverrideNicoleBodyADiffuse]
hash = f86ffe2c
this = ResourceNicoleBodyADiffuse
[TextureOverrideNicoleBodyALightMap]
hash = 80855e0f
this = ResourceNicoleBodyALightMap
[TextureOverrideNicoleBodyAMaterialMap]
hash = 95cabef3
this = ResourceNicoleBodyAMaterialMap
[TextureOverrideNicoleBodyANormalMap]
hash = 8cf23419
this = ResourceNicoleBodyANormalMap
[TextureOverrideNicoleBodyB]
hash = 5a4c1ef3
match_first_index = 46683
run = CommandListSkinTexture
ib = ResourceNicoleBodyBIB
[TextureOverrideNicoleBangbooIB]
hash = 40e64ae2
handling = skip
drawindexed = auto
[TextureOverrideNicoleBangbooA]
hash = 40e64ae2
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceNicoleBangbooAIB
; CommandList -----------------------
; Resources -------------------------
[ResourceNicoleHairPosition]
type = Buffer
stride = 40
filename = NicoleHairPosition.buf
[ResourceNicoleHairBlend]
type = Buffer
stride = 32
filename = NicoleHairBlend.buf
[ResourceNicoleHairTexcoord]
type = Buffer
stride = 20
filename = NicoleHairTexcoord.buf
[ResourceNicoleBodyPosition]
type = Buffer
stride = 40
filename = NicoleBodyPosition.buf
[ResourceNicoleBodyBlend]
type = Buffer
stride = 32
filename = NicoleBodyBlend.buf
[ResourceNicoleBodyTexcoord]
type = Buffer
stride = 20
filename = NicoleBodyTexcoord.buf
[ResourceNicoleBangbooPosition]
type = Buffer
stride = 40
filename = NicoleBangbooPosition.buf
[ResourceNicoleBangbooBlend]
type = Buffer
stride = 32
filename = NicoleBangbooBlend.buf
[ResourceNicoleBangbooTexcoord]
type = Buffer
stride = 20
filename = NicoleBangbooTexcoord.buf
[ResourceNicoleHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NicoleHairA.ib
[ResourceNicoleBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NicoleBodyA.ib
[ResourceNicoleBodyBIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NicoleBodyB.ib
[ResourceNicoleBangbooAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = NicoleBangbooA.ib
[ResourceNicoleHairADiffuse]
filename = NicoleHairADiffuse.dds
[ResourceNicoleHairANormalMap]
filename = NicoleHairANormalMap.dds
[ResourceNicoleHairALightMap]
filename = NicoleHairALightMap.dds
[ResourceNicoleHairAMaterialMap]
filename = NicoleHairAMaterialMap.dds
[ResourceNicoleBodyADiffuse]
filename = NicoleBodyADiffuse.dds
[ResourceNicoleBodyALightMap]
filename = NicoleBodyALightMap.dds
[ResourceNicoleBodyAMaterialMap]
filename = NicoleBodyAMaterialMap.dds
[ResourceNicoleBodyANormalMap]
filename = NicoleBodyANormalMap.dds
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