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Atuendo de estilo steampunk del juego AION.
Si algo salió mal, usa esto:
; César
; Constantes -------------------------
; Sobrescribe -------------------------
[TextureOverrideCaesarHairPosition]
hash = 6de24342
handling = skip
vb0 = ResourceCaesarHairPosition
vb2 = ResourceCaesarHairBlend
draw = 18998,0
[TextureOverrideCaesarHairTexcoord]
hash = af291513
vb1 = ResourceCaesarHairTexcoord
[TextureOverrideCaesarHairVertexLimitRaise]
hash = bb723235
[TextureOverrideCaesarBodyPosition]
hash = 7b6d4dab
handling = skip
vb0 = ResourceCaesarBodyPosition
vb2 = ResourceCaesarBodyBlend
draw = 21816,0
[TextureOverrideCaesarBodyTexcoord]
hash = 3b2a70a5
vb1 = ResourceCaesarBodyTexcoord
[TextureOverrideCaesarBodyVertexLimitRaise]
hash = 622b5a8d
[TextureOverrideCaesarHairIB]
hash = 7a8fa826
handling = skip
drawindexed = auto
[TextureOverrideCaesarHairA]
hash = 7a8fa826
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceCaesarHairAIB
[TextureOverrideCaesarHairADiffuse.1024]
hash = b004ab49
this = ResourceCaesarHairADiffuse
[TextureOverrideCaesarHairANormalMap.1024]
hash = e17b3529
this = ResourceCaesarHairANormalMap
[TextureOverrideCaesarHairALightMap.1024]
hash = c7115c4b
this = ResourceCaesarHairALightMap
[TextureOverrideCaesarHairAMaterialMap.1024]
hash = 2204f89a
this = ResourceCaesarHairAMaterialMap
[TextureOverrideCaesarHairADiffuse.2048]
hash = 9ce3e80c
this = ResourceCaesarHairADiffuse
[TextureOverrideCaesarHairANormalMap.2048]
hash = 10af3807
this = ResourceCaesarHairANormalMap
[TextureOverrideCaesarHairALightMap.2048]
hash = bf19954f
this = ResourceCaesarHairALightMap
[TextureOverrideCaesarHairAMaterialMap.2048]
hash = 350b827e
this = ResourceCaesarHairAMaterialMap
[TextureOverrideCaesarBodyIB]
hash = 92061e5e
handling = skip
drawindexed = auto
[TextureOverrideCaesarBodyA]
hash = 92061e5e
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceCaesarBodyAIB
[TextureOverrideCaesarBodyADiffuse.1024]
hash = f4b78da0
this = ResourceCaesarBodyADiffuse
[TextureOverrideCaesarBodyANormalMap.1024]
hash = 8cdf95d0
this = ResourceCaesarBodyANormalMap
[TextureOverrideCaesarBodyALightMap.1024]
hash = a9e24ba0
this = ResourceCaesarBodyALightMap
[TextureOverrideCaesarBodyAMaterialMap.1024]
hash = 328bc108
this = ResourceCaesarBodyAMaterialMap
[TextureOverrideCaesarBodyADiffuse.2048]
hash = 5e2cea1a
this = ResourceCaesarBodyADiffuse
[TextureOverrideCaesarBodyANormalMap.2048]
hash = c1f1e12f
this = ResourceCaesarBodyANormalMap
[TextureOverrideCaesarBodyALightMap.2048]
hash = 6296d481
this = ResourceCaesarBodyALightMap
[TextureOverrideCaesarBodyAMaterialMap.2048]
hash = d5d89d5b
this = ResourceCaesarBodyAMaterialMap
; ListaDeComandos -----------------------
; Recursos -------------------------
[ResourceCaesarHairPosition]
type = Buffer
stride = 40
filename = CaesarHairPosition.buf
[ResourceCaesarHairBlend]
type = Buffer
stride = 32
filename = CaesarHairBlend.buf
[ResourceCaesarHairTexcoord]
type = Buffer
stride = 20
filename = CaesarHairTexcoord.buf
[ResourceCaesarBodyPosition]
type = Buffer
stride = 40
filename = CaesarBodyPosition.buf
[ResourceCaesarBodyBlend]
type = Buffer
stride = 32
filename = CaesarBodyBlend.buf
[ResourceCaesarBodyTexcoord]
type = Buffer
stride = 24
filename = CaesarBodyTexcoord.buf
[ResourceCaesarHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CaesarHairA.ib
[ResourceCaesarBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CaesarBodyA.ib
[ResourceCaesarHairADiffuse]
filename = CaesarHairADiffuse.dds
[ResourceCaesarHairANormalMap]
filename = CaesarHairANormalMap.dds
[ResourceCaesarHairALightMap]
filename = CaesarHairALightMap.dds
[ResourceCaesarHairAMaterialMap]
filename = CaesarHairAMaterialMap.dds
[ResourceCaesarBodyADiffuse]
filename = CaesarBodyADiffuse.dds
[ResourceCaesarBodyANormalMap]
filename = CaesarBodyANormalMap.dds
[ResourceCaesarBodyALightMap]
filename = CaesarBodyALightMap.dds
[ResourceCaesarBodyAMaterialMap]
filename = CaesarBodyAMaterialMap.dds
; .ini generado por XXMI (XX-Model-Importer)
Наряд в стиле стимпанк из игры AION.
Если что-то пошло не так, используйте это:
; Caesar
; Constants -------------------------
; Overrides -------------------------
[TextureOverrideCaesarHairPosition]
hash = 6de24342
handling = skip
vb0 = ResourceCaesarHairPosition
vb2 = ResourceCaesarHairBlend
draw = 18998,0
[TextureOverrideCaesarHairTexcoord]
hash = af291513
vb1 = ResourceCaesarHairTexcoord
[TextureOverrideCaesarHairVertexLimitRaise]
hash = bb723235
[TextureOverrideCaesarBodyPosition]
hash = 7b6d4dab
handling = skip
vb0 = ResourceCaesarBodyPosition
vb2 = ResourceCaesarBodyBlend
draw = 21816,0
[TextureOverrideCaesarBodyTexcoord]
hash = 3b2a70a5
vb1 = ResourceCaesarBodyTexcoord
[TextureOverrideCaesarBodyVertexLimitRaise]
hash = 622b5a8d
[TextureOverrideCaesarHairIB]
hash = 7a8fa826
handling = skip
drawindexed = auto
[TextureOverrideCaesarHairA]
hash = 7a8fa826
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceCaesarHairAIB
[TextureOverrideCaesarHairADiffuse.1024]
hash = b004ab49
this = ResourceCaesarHairADiffuse
[TextureOverrideCaesarHairANormalMap.1024]
hash = e17b3529
this = ResourceCaesarHairANormalMap
[TextureOverrideCaesarHairALightMap.1024]
hash = c7115c4b
this = ResourceCaesarHairALightMap
[TextureOverrideCaesarHairAMaterialMap.1024]
hash = 2204f89a
this = ResourceCaesarHairAMaterialMap
[TextureOverrideCaesarHairADiffuse.2048]
hash = 9ce3e80c
this = ResourceCaesarHairADiffuse
[TextureOverrideCaesarHairANormalMap.2048]
hash = 10af3807
this = ResourceCaesarHairANormalMap
[TextureOverrideCaesarHairALightMap.2048]
hash = bf19954f
this = ResourceCaesarHairALightMap
[TextureOverrideCaesarHairAMaterialMap.2048]
hash = 350b827e
this = ResourceCaesarHairAMaterialMap
[TextureOverrideCaesarBodyIB]
hash = 92061e5e
handling = skip
drawindexed = auto
[TextureOverrideCaesarBodyA]
hash = 92061e5e
match_first_index = 0
run = CommandListSkinTexture
ib = ResourceCaesarBodyAIB
[TextureOverrideCaesarBodyADiffuse.1024]
hash = f4b78da0
this = ResourceCaesarBodyADiffuse
[TextureOverrideCaesarBodyANormalMap.1024]
hash = 8cdf95d0
this = ResourceCaesarBodyANormalMap
[TextureOverrideCaesarBodyALightMap.1024]
hash = a9e24ba0
this = ResourceCaesarBodyALightMap
[TextureOverrideCaesarBodyAMaterialMap.1024]
hash = 328bc108
this = ResourceCaesarBodyAMaterialMap
[TextureOverrideCaesarBodyADiffuse.2048]
hash = 5e2cea1a
this = ResourceCaesarBodyADiffuse
[TextureOverrideCaesarBodyANormalMap.2048]
hash = c1f1e12f
this = ResourceCaesarBodyANormalMap
[TextureOverrideCaesarBodyALightMap.2048]
hash = 6296d481
this = ResourceCaesarBodyALightMap
[TextureOverrideCaesarBodyAMaterialMap.2048]
hash = d5d89d5b
this = ResourceCaesarBodyAMaterialMap
; CommandList -----------------------
; Resources -------------------------
[ResourceCaesarHairPosition]
type = Buffer
stride = 40
filename = CaesarHairPosition.buf
[ResourceCaesarHairBlend]
type = Buffer
stride = 32
filename = CaesarHairBlend.buf
[ResourceCaesarHairTexcoord]
type = Buffer
stride = 20
filename = CaesarHairTexcoord.buf
[ResourceCaesarBodyPosition]
type = Buffer
stride = 40
filename = CaesarBodyPosition.buf
[ResourceCaesarBodyBlend]
type = Buffer
stride = 32
filename = CaesarBodyBlend.buf
[ResourceCaesarBodyTexcoord]
type = Buffer
stride = 24
filename = CaesarBodyTexcoord.buf
[ResourceCaesarHairAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CaesarHairA.ib
[ResourceCaesarBodyAIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = CaesarBodyA.ib
[ResourceCaesarHairADiffuse]
filename = CaesarHairADiffuse.dds
[ResourceCaesarHairANormalMap]
filename = CaesarHairANormalMap.dds
[ResourceCaesarHairALightMap]
filename = CaesarHairALightMap.dds
[ResourceCaesarHairAMaterialMap]
filename = CaesarHairAMaterialMap.dds
[ResourceCaesarBodyADiffuse]
filename = CaesarBodyADiffuse.dds
[ResourceCaesarBodyANormalMap]
filename = CaesarBodyANormalMap.dds
[ResourceCaesarBodyALightMap]
filename = CaesarBodyALightMap.dds
[ResourceCaesarBodyAMaterialMap]
filename = CaesarBodyAMaterialMap.dds
; .ini generated by XXMI (XX-Model-Importer)
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